We'll use the existing texture as a guide to creating the normalmap. Open the texture in GIMP and create a new layer with black as the background color.The same texture coordinates will be used for the normal map. Given that most aircraft textures are sensibly organized, this should be straightforward. Find the part of the texture (the texture coordinates) that apply to the object.Identify an object that you intend to apply the normal map to using Blender AC3D etc.Once you have the GIMP plugin installed, create the normal map as follows. You can find more information on this approach, applied to blender, here On the other hand, we can create a high polygon density model of the object in a 3D editor, and generate the normal map from this model.
#Ac3d plane maker install
Those on Ubuntu should be able to install it directly from the package manager. There is a good normalmap plugin for GIMP available.
#Ac3d plane maker full
This is the number of seconds it takes for full idle fuel flow to be reached on engine start, for jet engines This is the number of seconds it takes for full idle fuel flow to be reached on engine start, for propeller engines Sim/aircraft/engine/acf_fuel_intro_time_prop
![ac3d plane maker ac3d plane maker](https://img.informer.com/screenshots/6581/6581234_1.png)
This is the number of seconds it takes for a free turbine to spin up from idle to full RPM. Sim/aircraft/engine/acf_spooltime_turbine This is the delay in increasing the throttle for prop/turboprop engines - it is the number of seconds to actuate a full advance. This is the delay in increasing the throttle for jet engines - it is the number of seconds to actuate a full advance. This is for backward compatibility, you can use acf_prop_gear_rat from v700 onwards Sim/aircraft/engine/acf_RSC_idlespeed_eng Minimum engine speed with governor on radians/second Where the prop pitch angle goes when the governor loses oil pressure: 0=low pitch, 1=high pitch, 2=feather, 3=start lock Sim/aircraft/forcefeedback/acf_ff_stickshaker Sim/aircraft/forcefeedback/acf_ff_hydraulic Position of door relative to CG, longitude offset in meters Position of door relative to CG, vertical offset in meters Position of door relative to CG, latitude offset in meters
#Ac3d plane maker code
ICAO code for aircraft (a string) entered by author
#Ac3d plane maker how to
The yaw string, that thing that no one knows how to get rid of. Position of pilot's head relative to CG, Z Position of pilot's head relative to CG, Y Position of pilot's head relative to CG, X
![ac3d plane maker ac3d plane maker](https://www.inivis.com/images/spotlight/xplane5.gif)
This is also known as the ADS-B "hexcode".īrief description of the plane. Whether the autopilot is strictly single axis (bank) only.Īttitude source for the autopilot: 10 = AHRS, 11 = elec gyro, 12 = vacuum gyro, 13 = turn coordinator and absolute pressure transducerĭirectional gyro source for the autopillot: 10 = AHRS, 11 = elec gyro (HSI or DG), 12 = vacuum gyro (DG)Ģ4bit (0-16777215 or 0-0xFFFFFF) unique ID of the airframe. Sim/aircraft/autopilot/single_axis_autopilot
![ac3d plane maker ac3d plane maker](https://www.inivis.com/images/spotlight/xplane4.gif)
Sim/aircraft/autopilot/preconfigured_ap_typeĠ=X-Plane custom, 1=Airliner, 2=GFC-700, 3=S-Tec 55, 4=S-Tec 55 with altitude preselect, 5=KAP-140 single axis, 6=KAP-140 dual axis, 7=KAP-140 dual axis with altitude preselect, 8=Piper Autocontrol, 9=Rockwell/Collins FCS-65 Step increment for radio altimeter decision height Sim/aircraft/autopilot/radio_altimeter_step_ft